HN.zip

Epic Games tells employees to use AI to get Disney game done

57 points by pavel_lishin - 24 comments
Jcampuzano2 [3 hidden]5 mins ago
> “No more hand-written code” and that the game will be “generated with full AI workflows,” employees were reportedly “stunned,” which many hoped the news was some kind of sick joke.

The biggest surprise to me is that they're reporting that the employees themselves are surprised. I don't personally know a single dev who would or even should be "surprised" by this given the current industry state.

This doesn't even really seem headline news worthy. Practically every large company you've ever heard of is doing exactly the same thing right now. And I know very few devs who actually hand-write basically anything right now even if its just an unspoken truth.

At my job it's essentially the same. Everyone is actively encouraged to use AI to move faster and barely anybody writes code by hand.

Note this is not me making a value judgement saying this is good or bad, its just my observation. Having very little hand-written code is quickly becoming the norm.

mycocola [3 hidden]5 mins ago
I think you'd be also stunned about the custom scripting/tooling studios have built for themselves over the years. Like the Blueprint system of Unreal, and plenty of low-code scene editors and map editors.

Since games are fuzzy, it's also important that developers are in touch with the underlying systems of what makes the games games, and that requires understanding those systems -- easily done through writing and modifying them.

fabian2k [3 hidden]5 mins ago
The statement did include that all art should also be AI-generated, which is a whole other thing. I'd also make a large difference between most code being AI-generated to start with, and actually not writing by hand at all anymore.
ironworks [3 hidden]5 mins ago
This is a critical piece missing from the original article. It would make a lot more sense that game devs and other employees would be "shocked" at being told there would be AI art generated with "full AI workflows"[0].

No hand written code is practically the industry norm now, yet game assets and visuals is still mostly done by hand. The backlash would seem to line up more with Epic encouraging AI generated art, which is incredibly unpopular in the art and game dev communities.

[0] https://arstechnica.com/gaming/2026/10/report-epic-games-goe...

danaris [3 hidden]5 mins ago
Or perhaps the fact that they were stunned should tell you that it's not quite as standard as you think, industry-wide...?

Like, why assume that your experience is necessarily the most authoritative, the most representative, when you encounter evidence that someone else's might be different?

tyromaniac [3 hidden]5 mins ago
I agree. I wouldn't think twice about hearing this about a small SF startup, or maybe even a large company during the height of tokenmaxxing, but its definitely a distruption, and a shocking one at that, for some C-suites to start mandating things like the disallowal of non-AI code.
joshstrange [3 hidden]5 mins ago
Agreed, you've got to have had your head in the ground to be "stunned" by what is largely "industry standard" now.
slg [3 hidden]5 mins ago
There’s this tendency for a lot of tech folks to think their expertise in tech gives them special insights into other disciplines. Often when this happens, they’ll be doomed by missing many of the details that the old domain experts took for granted. I feel like AI is going to supercharge that. Lots of tech folks will see an AI make a CRUD app and think that means the AI will be equally capable of making art while missing why the overwhelming majority of the art community is against generative AI. The end result will be a lot of mass market art is going to become noticeable worse in the years to come in order to earn some shareholders a few extra cents in profit.
dpiers [3 hidden]5 mins ago
"No more hand-written code"

Isn't this the new norm for every modern tech company?

Claude Code can help me write and review code faster and better than a human possibly could. I spend my time drafting requirements, steering agents and reviewing diffs instead of writing code manually.

AI is changing knowledge work. Dressing that up with ragebait (game dev, Disney, layoffs) doesn't change that or the fact that the video game industry has always been brutally fickle and hit-driven. The Epic layoffs earlier this year had far more to do with the decline of Fortnite's popularity than AI.

whateveracct [3 hidden]5 mins ago
i miss the days when my text editor was a blackbox to those above me in the org chart.
avh02 [3 hidden]5 mins ago
Omg I've been thinking about this... You have to use company provided tooling and they're sure to log every single thought of yours.
xbar [3 hidden]5 mins ago
Epic fail incoming?
dude250711 [3 hidden]5 mins ago
Does Disney really need a bunch of random dudes to prompt Claude for them?
bob1029 [3 hidden]5 mins ago
Code is not the hard part of game development.

Contemporary AI is absolutely trash at things like scene graph management and lighting concerns. It also doesn't do physics, materials, SFX or "fun" very well.

Do not let the apparent visual progress of diffusion models conflate things. Unless we intend to run the entire game via diffusion models (which is certainly possible), I don't think this represents a reasonable baseline against which any amount of AAA art capacity can be compared. The number of units is here is effectively zero. A single AAA artist is infinitely more productive than GPT6 because they can produce and iterate content that the model simply cannot.

arealaccount [3 hidden]5 mins ago
This is why I haven’t been able to play split screen Fortnight with my son for the past several seasons.

You used to be able to do a trick where you login with one controller, then log back out with another, then back in with the first (thanks reddit for finding that), but now that doesn’t even work.

Elsewhereindeed [3 hidden]5 mins ago
That sounds like a bug and not a feature.
Madmallard [3 hidden]5 mins ago
Skull Emoji

Game dev seems like one of the worst places for LLM code

Maybe some of the generic scaffolding and tooling you could use it for, but any game mechanics and effects you want to make artistically represent your game will just turn into sloppa when generated by an LLM unless you just have it make the generic functions that you fully specify then manually tweak yourself

but how much faster will that be to someone that actually knows what they're doing?

ncr100 [3 hidden]5 mins ago
From direct experience it's just fine to carefully, thoughtfully do gamedev coding with AI.
yonaguska [3 hidden]5 mins ago
I've always wanted to get into game dev but never did for lack of time or sustained interest. I tried to slop together some ideas and mechanics that I've been toying around with in my head for years now. And llms have no concept for the nuance that goes into actual enjoyable mechanics. Maybe it's just me, because I never put the time in myself so I can't get the results out that I want.
avaer [3 hidden]5 mins ago
I don't think this strategy will flop.

AI is perfectly capable of doing all of the coding for games now, especially if you have your own engine (which Epic does), build around harnesses (which Epic does), and treat the job of making games like a job not a side-slop (which Epic does).

Maybe this will bring quality down, but I don't think so, at least not more than the usual crunch + Disneyification.

Either way, the more interesting effect of this is not Epic making another IP licensed shooter, but more people making/modding into existence the games they want. This is already happening. And that's probably what was the genesis of this policy from Epic.

PunchyHamster [3 hidden]5 mins ago
Gonna be interesting flop
pfdietz [3 hidden]5 mins ago
Epic will blame the workers and say they sabotaged it, I predict.
12ajsh7 [3 hidden]5 mins ago
Are they trying to get bought by MBS like Electronic Arts? They know that AI figures from Slop Wars will be hated by gamers. But MBS buys any crap.
hypfer [3 hidden]5 mins ago
Arguably, that game is the right testing ground for this kind of development pattern.

Ashes to ashes. Slop to slop.