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Show HN: Q3Edit – Edit and play Quake 3 maps in the browser

I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.

58 points by drdator - 11 comments

11 Comments

voidfunc [3 hidden]5 mins ago
Oh man this takes me back to map making days with q3radiant and gtkradiant.

I miss the days of shooters with strong community run servers.

jacobgold [3 hidden]5 mins ago
Very cool. It's impossible to explain how cool the GPU rendered preview window looked when we first saw it in the early map editors.
valorzard [3 hidden]5 mins ago
When trying to do quick play on Windows 11 Firefox, I got an error saying it couldn't capture my mouse
bishopdynamics [3 hidden]5 mins ago
This is awesome! Great work! I love playing around with these older game engines that have source available, its really neat to explore how they work, and fiddle around with it.

If you haven’t already, Fabien’s write ups of the various ID engines are a joy to read: https://fabiensanglard.net/quake3/index.php

Shameless plug: I also like to play around with old game engines: https://github.com/bishopdynamics/Continuum

spikk [3 hidden]5 mins ago
This can actually accidentally become the best debugging tool for map files, ngl you should cook
SaltyAstronaut [3 hidden]5 mins ago
Very cool! Would love a way to implement and play on the browser as well. Fingers crossed for that one..such a good game and very nostalgic.
carlosjobim [3 hidden]5 mins ago
oldquakedays [3 hidden]5 mins ago
back when I was in high school, my friend and I used Quiver [0] to make quake maps on macos - it was very fun. to think that quake networking worked under those old school modem conditions/latency is kind of wild. id3 truly were miraculous developers.

I remember asking someone who worked at my high school for a map of the school and remember thinking it would be fun to recreate the school... in quake... and probably model my least favorite teacher as a monster I could chase...

it's somewhat scary to think back about this - especially since Columbine happened the same year. there was no risk from me (absolutely no way or interest to access guns - we were teenage dweebs in a country with strict gun laws) but thinking back I'm glad I never finished my maps or shared them.

[0] https://www.macintoshrepository.org/6370-quiver-1-2-quake-ed...

mmh0000 [3 hidden]5 mins ago
You may enjoy this:

Quake 3 Source Code Review: Network Model (Part 3 of 5)

https://fabiensanglard.net/quake3/network.php

popalchemist [3 hidden]5 mins ago
Unbelievably cool!
phendrenad2 [3 hidden]5 mins ago
Very cool. Are you compiling the maps with q3map2?