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Show HN: Beautiful Type Erasure with C++26 Reflection

97 points by RyanJK5 - 39 comments
usrnm [3 hidden]5 mins ago
> If you’ve ever tried using type erasure for something more complicated than std::any or std::function, you’ve either written 100+ lines of easy-to-mess-up code or reached for a boilerplate-heavy library like Boost.TypeErasure or Folly.Poly

Or you just used void* and went on with your life

RyanJK5 [3 hidden]5 mins ago
Try it on Compiler Explorer: https://godbolt.org/z/91dj5jeGW

Check out the source code: https://github.com/RyanJK5/rjk-duck

gmueckl [3 hidden]5 mins ago
An include with a HTTP URL is a scary abomination straight put of hell. Please tell me that this is a compiler explorer specialty (which would still be cursed, but in a cool way) and not a GCC feature (which would be an absolute nightmare).
aw1621107 [3 hidden]5 mins ago
Yes, it's a Compiler Explorer feature. URL includes get rewritten client-side to work as if they were additional files supplied by the user. PR adding the current behavior is at [0], while I think the downloading code itself is at [1].

[0]: https://github.com/compiler-explorer/compiler-explorer/pull/...

[1]: https://github.com/compiler-explorer/compiler-explorer/blob/...

schaefer [3 hidden]5 mins ago
in the first example:

```

10: rjk::duck<Container> c{std::vector<int>{1, 2, 3}};

11: c.size(); // 3

12:

13: c = std::string{"hello"};

```

Does the assignment on line 13 call the destrucor for the vector of ints created on line 10?

RyanJK5 [3 hidden]5 mins ago
Yes. duck takes ownership of the vector by moving it into its internal storage.

As a bonus, if you tried passing in an lvalue, it will reject the input unless you add the "copyable" trait, so it ends up mitigating some hidden copies.

schaefer [3 hidden]5 mins ago
Well, you’ve certainly convinced me to read your library.

Thanks for the blog post.

RyanJK5 [3 hidden]5 mins ago
No problem! Hope you enjoy :)
rycomb [3 hidden]5 mins ago
Is there another option? Or were you asking if it leaks memory?

Maybe you were asking if it implements custom destructors? GC?

schaefer [3 hidden]5 mins ago
> Or were you asking if it leaks memory?

yeah,

If variable c where of type void* instead of duck<Container>, the assignment on line 13 would leak the memory used by the vector<int>.

Leherenn [3 hidden]5 mins ago
What's compilation time like when using it?

I see there's an issue in the tracker to get more accurate data, and since it's using an under dev feature in compilers, it's not going to be definitive, but any rough numbers?

RyanJK5 [3 hidden]5 mins ago
I don't have any numbers, but it is pretty slow. You can try making some edits in Compiler Explorer to see for yourself (though that of course has some impact from network requests).

One reason is that, like you said, the feature is still new. Additionally I made pretty liberal use of the std::ranges library in my implementation which has notoriously bad compile times. That could be an area to improve upon.

Another may be a bit more structural. If you want to call myObj.foo() via reflection, you have to linearly search members_of(myObj) for the one named "foo", and then call that. Actual compilers I assume use some kind of hash table.

The hand-waving solution is "put it in a PCH", but I am hoping to put some more effort into optimizing build time here in the future.

feverzsj [3 hidden]5 mins ago
Reflections, especially static ones, are horrible for debugging.
limaoscarjuliet [3 hidden]5 mins ago
I get a heart attack whenever I have to view core file from a decently complicated C++ program. The amount of template-in-a-template-in-a-template...(and this continues for some time) is not so readable to me. Maybe it is just me.
RyanJK5 [3 hidden]5 mins ago
This library tries its best to mitigate that, catching common errors and whatnot, but it can definitely still happen. C++ doesn't have full token injection yet, so it avoids some of the more common pitfalls, if incidentally.

As an aside, you may want to check out Jai's approach. I believe everything you generate statically gets turned into a file by the compiler for debugging purposes, which it provides references to in the output.

pjmlp [3 hidden]5 mins ago
Depends pretty much on the language and IDE tooling being used.

Those against IDEs, well they already voted against good tooling in first place.

rob74 [3 hidden]5 mins ago
The things people describe as "beautiful" never cease to amaze me...

...but, as they say, beauty is in the eye of the beholder!

bunderbunder [3 hidden]5 mins ago
I don’t really like much about C++ anymore, but I still enjoy reading C++ articles and listening to C++ podcasts, and I would consider it beautiful. Oftentimes the things I dislike about it are also the beautiful things. The term “beautiful mess” seems appropriate.

It’s a bit like a well-kept Victorian home. The amount of work, money, and dealing with discomfort that goes into maintaining one isn’t something I really want to experience for myself. But the amount of skill and craftsmanship that it takes to preserve one is still impressive, and I have to appreciate the respect for history and the care that goes into balancing it with modern concerns.

And talking to people who do live the life is always a great learning experience.

abcd_f [3 hidden]5 mins ago
> I would consider it beautiful.

If there's something that C++ actually lacks, that's the elegance, grace and beauty. The rest, it's all already there or will be there shortly :)

bunderbunder [3 hidden]5 mins ago
Think of it like a rainforest ecosystem. Very complex and tangled, even fragile. But it’s the tangled fragile complexity that makes it interesting.
connicpu [3 hidden]5 mins ago
I find C++ beautiful only when I come across simple, powerful things that use the minimal amount of advanced language features possible
rob74 [3 hidden]5 mins ago
The problem with that is best described by Antoine de Sain-Exupery's saying "perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." I guess the same goes for elegance and grace...
HelloNurse [3 hidden]5 mins ago
C++ is in the transitional phase where major bad things are being taken away very satisfactorily, usually by providing a simpler and more general replacement (for example, auto instead of long and pointless type declarations or modern initialization protecting against implicit conversions and surprise constructor overloads), but most progress of elegance and grace come from new features that enable something traditionally terrible or impossible (for example the gradual generalization of templates, culminating with concepts, the gradual extension of constexpr, consteval etc, and the new reflection).
krior [3 hidden]5 mins ago
Oh, have they finally started to remove features?
tw1984 [3 hidden]5 mins ago
> I would consider it beautiful

I had the same misunderstanding before I get to know CS. that was 30 years ago.

RyanJK5 [3 hidden]5 mins ago
Beauty in C++ may be most similar to lipstick on a pig, but we try our best.
ahartmetz [3 hidden]5 mins ago
It's more like arranging pigs in beautiful patterns. If you don't look very closely, you don't see the pigs.
flossly [3 hidden]5 mins ago
I admire you guy keep trying.

I'm also glad I do not write C++ on the daily anymore: luckily my software does not need that kind of performance characteristics.

germandiago [3 hidden]5 mins ago
I still reach for C++ on the backend. Honestly, with all its warts, I like it overall.

You can write pretty fast and reasonable code nowadays.

pjmlp [3 hidden]5 mins ago
Yet I imagine your software depends on C++.

Either directly on top of a runtime/compiler written in C++, or as indirect dependency on a C++ compiler toolchain.

WhitneyLand [3 hidden]5 mins ago
I find it hard to see a language as beautiful that’s grown too complex for a single person to hold a complete mental model of.

I used to think that was a personal limitation, until I saw an interview with Bjarne explaining that he used to understand all of it but at this point it’s too big, no one can anymore.

topspin [3 hidden]5 mins ago
C++ is certainly a leader among the least feasible, but it's far from alone.
semiinfinitely [3 hidden]5 mins ago
this is the most disgusting programming language ever invented!
krater23 [3 hidden]5 mins ago
I think that is perl, but I share what you mean, as more features they add, as uglyer it gets.
briandilley [3 hidden]5 mins ago
are we still hand writing code?
waynecochran [3 hidden]5 mins ago
That is exactly what I was thinking. I was a seasoned C++ programmer and always loved reading articles like this. I can't imagine I will every write my own C++ code again -- or in any language. I now program with English specifications now and I am 10000% times more productive.
mkhalil [3 hidden]5 mins ago
Good for you!

Some of us are professionals and like to understand our systems and how they work. I don't write assembly instructions by hand either, nor do I design CPUs much, but I want to - and likely need to - know how they work to make the best judgements.

waynecochran [3 hidden]5 mins ago
I think you misunderstand -- I am still reading the article.
krater23 [3 hidden]5 mins ago
I could imagine that in near future when token prices are as high as they really are, programmers that can't imagine or remember how to write code anymore will clean our streets, drive our taxis and water our plants.