Great game. I love playing chess so this is quite a unique way to play it.
One piece of feedback: dragging a piece on mobile seems inaccurate at times. I’m used to chess apps where it works great. Here it seems the dragged piece doesn’t always end up where I’ve left my finger. I’ve lost a few rounds like this.
tantalor [3 hidden]5 mins ago
Simply click, don't drag
jerlam [3 hidden]5 mins ago
Interesting, reminds me of Really Bad Chess where the pieces change whether you win or lose. If you're really bad the game might give you all queens or rooks.
Doches [3 hidden]5 mins ago
There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl!
That's awesome! I've been working on nearly this exact same idea as a prototype in Godot. Looks like my work is done! ;-)
Doches [3 hidden]5 mins ago
Ooh! I’d love to see that, or to have a chat and swap ideas. My email is in my profile if you’d be up for it.
selimthegrim [3 hidden]5 mins ago
So, Battle Chess 2026?
Doches [3 hidden]5 mins ago
You’ve got me; I was very much a Battle Chess addict once upon a time…
addandsubtract [3 hidden]5 mins ago
The AI can cheat, because it can move a blocking piece out of the way to then attack you in the same turn. Or maybe it's just something to keep in mind, but it caught me off guard.
smu3l [3 hidden]5 mins ago
I think the order of enemy moves is deterministic. So if piece 1 blocks piece 2 from attacking you, piece 2 can attack if 1 moves out of the way.
ath92 [3 hidden]5 mins ago
Tapping on the prince also shows move order
XCSme [3 hidden]5 mins ago
Can't go over 19, seems to be a lot of RNG, sometimes pieces spawn around protecting each-other and you stuck between them, so not much you can do.
kalx [3 hidden]5 mins ago
Impossible?
XCSme [3 hidden]5 mins ago
It is possible, just saying that I can't do it, and there's no logic behind it.
You just have to be lucky and stumble upon a sequence that allows you to surive.
The RNG is seeeded though, always same seed, so you can determinarically explore all moves and find some sequences that lead to higher scores.
amenghra [3 hidden]5 mins ago
Well done. I think it's deterministic, i.e. playing the same board + same moves again spawns same enemies.
(which I played manically until I managed _1_ perfect game of --- still have the box/disk....)
impendia [3 hidden]5 mins ago
This is cool!
One suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.
medbar [3 hidden]5 mins ago
Looks like enemy movements are deterministic, wonder how feasible it is to script this. Was able to increase my score by 4 points trying alternate lines near the end
sandgraham [3 hidden]5 mins ago
Someone on the leaderboard got to 118? Would be fun to watch that replay.
16 [3 hidden]5 mins ago
That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).
purple-leafy [3 hidden]5 mins ago
Haha so clever love it! Must look into a beam solver
vovavili [3 hidden]5 mins ago
I would expect no less from Hacker News, good job.
cowboy_henk [3 hidden]5 mins ago
It was a matter of time I suppose. Would love to see the solver!
purple-leafy [3 hidden]5 mins ago
Great game! Is it a different board each day?
orsenthil [3 hidden]5 mins ago
Very nice. Enjoyed playing this. I know Chess, what is Roguelike here ?
coldcity_again [3 hidden]5 mins ago
In the most general terms, a procedurally generated world with permadeath. The term's inspired by Rogue[1].
"Rogue-like" is the most over-used term these days. It now has almost no meaning, compared to what it used to mean.
axus [3 hidden]5 mins ago
NES-game-with-no-battery-like
j_4 [3 hidden]5 mins ago
thank you for the kind words!
ChessGenome [3 hidden]5 mins ago
Very cool concept only annoying thing was I exited out of the instructions panel and then wanted to revisit it later but it seemed impossible
fidrelity [3 hidden]5 mins ago
I think it can be reached through settings, then the question mark.
Explanation of the pieces would be nice too!
fsddfsdfssdf [3 hidden]5 mins ago
Well done, Claude!
cowboy_henk [3 hidden]5 mins ago
There is some polish with Claude over the past few weeks, but we wrote the engine over 10 years ago actually. Each piece moves using a modified version of A* to simply find the shortest path to Prince Chazz (the piece controlled by the player).
purple-leafy [3 hidden]5 mins ago
You probably don’t need A*, do you actually want the AI to move optimally? That would infer the game ends sooner. You could probably just use greedy heuristics
ecesena [3 hidden]5 mins ago
I think I found a mini bug. Say I do a score of 10. Then I change board. Then I die with score < 10. I still have 10 for that board. It makes it easy to cheat the leaderboard :) Fun game!
alexhans [3 hidden]5 mins ago
Fun, responsive and intuitive. Congrats.
fhn [3 hidden]5 mins ago
no bad but the blue and red characters, I have no idea what they are
joemi [3 hidden]5 mins ago
I think those are bishops, and they have different colors based on which color spaces they start on.
lxe [3 hidden]5 mins ago
Genuinely interesting, thank you.
55555 [3 hidden]5 mins ago
This is really really awesome
egyptianblue [3 hidden]5 mins ago
That was a lot of fun
NickC25 [3 hidden]5 mins ago
Big chess fan here.
This is great!
docheinestages [3 hidden]5 mins ago
This is amazing!
pjm331 [3 hidden]5 mins ago
great game well done i could easily play this for far too long
octopus143 [3 hidden]5 mins ago
well done!
heyarviind2 [3 hidden]5 mins ago
This is really cool, bookmarked it
explosionpunch [3 hidden]5 mins ago
This is really fun and intuitive. Pretty, too. What did you build it in?
One piece of feedback: dragging a piece on mobile seems inaccurate at times. I’m used to chess apps where it works great. Here it seems the dragged piece doesn’t always end up where I’ve left my finger. I’ve lost a few rounds like this.
https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...
You just have to be lucky and stumble upon a sequence that allows you to surive.
The RNG is seeeded though, always same seed, so you can determinarically explore all moves and find some sequences that lead to higher scores.
Reminds me of Alice:
https://folklore.org/Alice.html
(which I played manically until I managed _1_ perfect game of --- still have the box/disk....)
One suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.
[1] https://en.wikipedia.org/wiki/Rogue_(video_game)
Pawnbarian is more chess-inspired than a chess themed, but actually rogue(lite)-like and very good.
https://j4nw.com/pawnbarian/
Explanation of the pieces would be nice too!
This is great!