I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going.
The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that).
Sure, there's something great about Cities Skylines that (at least with very powerful hardware) can look and feel like reality. But at the same time the game engine, in order to make this photorealism of terrain elevations with infinite possible shapes of infrastructure, is so complex that the actual simulation is sloppy, and feels to me like a big downgrade from SC3000.
Traffic, economics, zoning, crime, pollution. are so much practical to simulate (both in the computer, and in our mind models) in this classic isometric style.
thanks for sharing that. i'm a big city builder fan, but this one slipped by me. looks cool, and i'll be picking it up!
albertzeyer [3 hidden]5 mins ago
I think the simulation in Cities Skylines is also quite advanced, or not? The simulation is much more the reason why it requires powerful hardware to run on, much less the graphics.
delichon [3 hidden]5 mins ago
> I don't like where the genre is going.
Got an opinion on Timberborn? I think it's a great city builder, plus a fluid dynamics simulator where if you guess wrong everyone dies.
Fabricio20 [3 hidden]5 mins ago
Not the same genre (at least for me). Timberborn is more like a colony builder (think Rimworld) than a city builder (SimCity/Cities Skylines). Its the micromanaging vs macromanaging, in a colony builder you are micromanaging what each creature does (such as timberborn or rimworld) while on a city builder you manage the city itself and invididual pawns are alot less important! Plus the survival aspect in that sense doesnt really add up when I'd like to play with the simulation aspects - education, traffic, crime, etc..!
mathgeek [3 hidden]5 mins ago
100% agree here. City builders for me eschew individual citizens in favor of group statistics, to oversimplify it.
JMiao [3 hidden]5 mins ago
you had me at apophenia
arjie [3 hidden]5 mins ago
This was one of my favourite games. City simulators took up an enormous amount of my childhood and I still dream about arcologies. When I see a modern development like Brentwood in Canada's BC or some older ones like along the river in Chicago it reminds me of the wonders we can build.
As an aside since it's in the article, what are other cultures' irreverent targets? e.g. Anglo-cultures seem to casually joke about disasters like he does here about 9/11. Somewhat diminished by the fact that he's British, not American, but Americans do it too, and the American-British interaction involves this and Irish Car Bombs taken rather lightly. I find that curious. Do the Quebecois joke about Opération Satanique and the French have likewise a thing they make fun of the Quebecois for? Or is this an Anglo-culture thing? Obviously, I principally read in English so this might be specific to my language.
dylan604 [3 hidden]5 mins ago
> and I still dream about arcologies
even after 9/11 and London's Greenfeel Tower fire? The vertical living seems very strained to me after events like that. Sure, they are not common issues, but there's always that thought in the back of my mind of what if.
xboxnolifes [3 hidden]5 mins ago
I feel like at the scale of an arcology, there isn't really much of a meaningful difference between there being a fire blocking your escape in the massive structure vs, say, fire blocking you escape in a mall. You're either completely surrounded by fire or you're not.
jiggawatts [3 hidden]5 mins ago
The Grenfell fire was caused by petty corruption. Someone involved in its construction used a cheaper flammable cladding material instead of the (slightly!!) more expensive fire resistant version.
It’s very on-brand for places like Russia and China but clearly western countries are not immune to this kind of thing either.
After the fire there were investigations into towers constructed here in Australia. Many used the cheaper flammable cladding material also. Just like with Grenfell, nothing much was done and nobody went to prison.
dylan604 [3 hidden]5 mins ago
What does that have to do with the actual idea that being in a tall building could make it difficult to escape. It doesn't matter if the cause of the disaster is cheap building materials or an external force acting on a properly built building.
rl3 [3 hidden]5 mins ago
SC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art.
Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well:
(that was the least offensive page to link; for the canonical experience start at page 1)
dcrazy [3 hidden]5 mins ago
SC3K’s art was not “crafted pixel by pixel.” It was rendered from 3DS Max. Maxis released a version of G-Max called the Building Architect Tool that included a template with the same lighting rig that they used for the in-game assets. This tool rendered and exported the various zoom levels and orientations.
sp1nningaway [3 hidden]5 mins ago
Sim City 3k is my least played Sim City game, but this is inspiring me to take another look. I really like the sweaty micromanagement and bigger scope of 4, but maybe I will prefer 3k's simplicity in my old age.
The picture caption with a 9/11 joke is a little off-putting, but it's at least proof that this isn't AI generated content...
jedberg [3 hidden]5 mins ago
> The picture caption with a 9/11 joke is a little off-putting
9/11 seems to be an important milestone in his life. In the about section of his web page it says this:
Q:/> How old are you?
A:/> I can't remember the collapse of the Soviet Union, but I can remember 9/11.
TheGRS [3 hidden]5 mins ago
I always thought of 9/11 as the major event for older millennials. I used to think it was all millennials, but many weren't even in kindergarten when it happened.
nonamenoslogan [3 hidden]5 mins ago
Some of us use 9/11 as a milestone event in our lexicon of world changing events.
nielsbot [3 hidden]5 mins ago
> SimCity 3000 is the best SimCity
I disagree! SimCity 2K FTW. :)
Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.
auto [3 hidden]5 mins ago
Not sure to what extent you're looking for a reboot to be representative of the original, but I've been following the development of this indie spiritual successor for some time: https://store.steampowered.com/app/2287430/Metropolis_1998/
JMiao [3 hidden]5 mins ago
i first played 2000 when it was bundled with my family's windows 95 pc, and was sad to learn that gog/steam sell the inferior dos variant. but, yes, 2000 was just right.
trynumber9 [3 hidden]5 mins ago
I must also admit to preferring Sim City 3000 over 4.
I don't know if I can handle a 4K user interface without a magnifier, however.
tracker1 [3 hidden]5 mins ago
Same.. I'd rather have it 2x scaling at half-resolution. Vision issues.
greenavocado [3 hidden]5 mins ago
Have you played SC4 with NAM?
lbrito [3 hidden]5 mins ago
Probably moves sc4 further away from what he would like. If you're into NAM might as well just play cities skylines with transit mods
iccananea [3 hidden]5 mins ago
Signs that you are old: I saw "in 4k" and thought that it was in 4 kilobytes, not 4k resolution
vardump [3 hidden]5 mins ago
Or a demoscener.
squeedles [3 hidden]5 mins ago
I was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D, but I guess I missed some versions. So many games, like Railroad Tycoon post RRT2 and Worms went full 3D and gameplay was never the same.
I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...
Waterluvian [3 hidden]5 mins ago
A small frustration I have with playing old games is that the GOG/Steam version is always the PC original and the Mac versions almost always had far better sound and music and sometimes graphics.
mrpippy [3 hidden]5 mins ago
I feel like that's true for early/mid-90s games where the PC version targeted DOS (+ the varied universe of PC video/sound hardware), and the Mac version could just target the much more uniform Mac platform.
But SimCity 3000 is from 1999, and the PC version was a normal Win9x game. I own (still have the CD) the SimCity 3000 Mac port, and it is not very good. Maxis didn't port it themselves, it was done by Software MacKiev. System requirements were quite high for the time, it was sluggish, often unstable, and the file open/save dialogs reused the Windows-style dialogs which was very awkward.
The soundtrack is great though.
MrDOS [3 hidden]5 mins ago
And when you say “PC original”, you really mean “DOS version wrapped in DOXBox”, because it's easier to ship that on both Windows and Mac than patching the Windows version for Windows, and shipping a Wine wrapper for Mac. (Have they ever shipped a Wine wrapper for anything? I don't think so.) What a shame.
I do really wish an application-level classic Mac OS emulator existed. There are lots of great full-system emulators for classic Macs (Basilisk II, SheepShaver, DingusPPC), but no Rosetta-style “make the old application run in the context of a new machine” execution environments. I'll grouse to whoever will listen that all of the best edutainment software of the '90s and early '00s is trapped on PPC Mac OS.
Not quite what you're looking for I think but it was a Wine-style reimplementation of MacOS.
MrDOS [3 hidden]5 mins ago
I think that is basically exactly what I've been looking for. Thank you!
Waterluvian [3 hidden]5 mins ago
Marathon Trilogy. Ambrosia SW games. Spectre VR. My childhood was so flavourful. The one downside is that nobody on the playground were talking about the games I had access to.
ndiddy [3 hidden]5 mins ago
You can run the Windows 95 version of the game (similar to the Mac version) on modern computers with this patch: https://sc2kfix.net/ . It's definitely disappointing that GOG doesn't distribute that version. Stuff like this is why I have to keep a CD drive around.
nekzn [3 hidden]5 mins ago
Maybe you can play using an emulator. I use VMware to emulate Windows XP to play The Sims and it works great.
TylerE [3 hidden]5 mins ago
You're thinking of simcopter maybe, which follwed 2K and was full 3D.
Would it be possible to automate porting the windows version into a mac or web version? Like giving a long-running agent the task and some tools to check/play the game on both platforms?
cguess [3 hidden]5 mins ago
SimCity 4 has a native Mac build, it's on Steam. Most of the modding community uses Windows now though since the .dll hacks became feasible.
spockz [3 hidden]5 mins ago
At this point you can probably just run it with proton or wine. Why bother porting the whole thing?
nonamenoslogan [3 hidden]5 mins ago
Can confirm it runs on Debian with Wine just fine.
receiptful-io [3 hidden]5 mins ago
Great, and how does that translate if we want to run it 4k in Linux?
xerox13ster [3 hidden]5 mins ago
I run Arch. I purchased it on Steam last week after the dos.zone site was shared here and dropped the GOG executable in the steamapps directory, and it worked flawlessly with proton.
jp191919 [3 hidden]5 mins ago
Nice! I'm going to have to try that now.
wifipunk [3 hidden]5 mins ago
Sweeet well done, especially with the audio. I like this patch method much more than the HD Patch I've been using the last few years.
We played SimCity in my shop class at school on olds macs and i like picking it back up every now and then. It still holds up better than most new games.
Dwedit [3 hidden]5 mins ago
4K screen resolution, not a 4KB intro.
luxuryballs [3 hidden]5 mins ago
What A View! Sims Thrilled As Local Landscaping Artist Hosts DIY Expo
paulbjensen [3 hidden]5 mins ago
Another factor was that although both SimCity 3k and SimCity 4 both had a maximum of 256x256 tiles for their cities, the scale was different.
A SimCity 3000 tile edge was equivalent to 64m, whereas in SimCity 4 it was 16m. The scale of the city in SimCity 3000 was bigger as a result.
Hoping to test this principle of largest possible map sizes out soon.
racl101 [3 hidden]5 mins ago
I'd love to see to see this game remade and released. I'd buy it in a second.
zuzululu [3 hidden]5 mins ago
what would be really cool is a first person world generated from simcity maps and you can walk around and go inside buildings etc
dawnerd [3 hidden]5 mins ago
I hope GOG makes this all an easy to install mod/patch.
xerox13ster [3 hidden]5 mins ago
Replace the executable, even on a Steam copy.
dawnerd [3 hidden]5 mins ago
There's more than just the widescreen patch. It would be really nice if they automated configuring and installing the other tweaks to make it really playable.
Man, I played the fuck out of this game in my teens, it's in my top 5 best games ever made.
Paul_S [3 hidden]5 mins ago
[flagged]
iknowstuff [3 hidden]5 mins ago
> his is allegedly for better compatibility for streaming, but since I'm not an egotist who needs every second of his life broadcast to an audience, we will switch it to true fullscreen.
Ahh of course, every streamer streams every second and is egotistical. What a moron
dnnddidiej [3 hidden]5 mins ago
Not only that this is so dangerous. Back off, and let the idiots idiot.
That said, probably don't want to discuss other weird posts for each HN submission!
jjordan [3 hidden]5 mins ago
Real people are complex and hold a wide palette of skills, opinions, habits, biases, etc. Just enjoy the good and disregard the bad.
jp191919 [3 hidden]5 mins ago
I think it's some type of personality disorder.
foo12bar [3 hidden]5 mins ago
Tailgating in a massive SUV is not disrespectful, it's dangerous to other person. Why encourage this behavior by immediately letting them through?
StableAlkyne [3 hidden]5 mins ago
The graveyards are filled with people who had the right-of-way, who died knowing they were in the right.
And even if it's a slow speed accident, who cares about being right if you get a disability in the process? It is safer to let them through so they don't plow into you when you have to suddenly stop.
The only reason to LARP as a highway cop is just ego.
john_strinlai [3 hidden]5 mins ago
something else dangerous: purposefully trying to incite a road rage incident.
in the wise words of reddit: ESH (everyone sucks here)
hypfer [3 hidden]5 mins ago
I suppose the middle ground is to just continue what you were doing with a slight negative factor of idk 0.8x speed.
Don't let the people win, but also do not suddenly assume powers you do not actually have.
Essentially, plausible deniability but on the road.
You might really just be a slow passing slow lane changing driver.
___
The goal is to reintroduce friction into everyday life to nudge people into being less antisocial and/or make them slightly suffer for being that.
The goal is not to become a vigilante.
One brings a stable society, the other just a different flavor of the same chaos that came before.
dessimus [3 hidden]5 mins ago
You don't know why they are tailgating or in a rush. For all anyone knows, they could have a passenger in a medical emergency.
IncandescentGas [3 hidden]5 mins ago
Off topic rage bait harassment has top comment? Why?
wehnsdaefflae [3 hidden]5 mins ago
Well, I can
selectively [3 hidden]5 mins ago
Obnoxious author. Refusing to 'pay twice' for a game they care enough about to go through all this trouble + deeply obnoxious bit about Windows 11 at the end of of the post.
The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that).
Sure, there's something great about Cities Skylines that (at least with very powerful hardware) can look and feel like reality. But at the same time the game engine, in order to make this photorealism of terrain elevations with infinite possible shapes of infrastructure, is so complex that the actual simulation is sloppy, and feels to me like a big downgrade from SC3000.
Traffic, economics, zoning, crime, pollution. are so much practical to simulate (both in the computer, and in our mind models) in this classic isometric style.
* https://microlandia.city
edit: spelling
thanks for sharing that. i'm a big city builder fan, but this one slipped by me. looks cool, and i'll be picking it up!
Got an opinion on Timberborn? I think it's a great city builder, plus a fluid dynamics simulator where if you guess wrong everyone dies.
As an aside since it's in the article, what are other cultures' irreverent targets? e.g. Anglo-cultures seem to casually joke about disasters like he does here about 9/11. Somewhat diminished by the fact that he's British, not American, but Americans do it too, and the American-British interaction involves this and Irish Car Bombs taken rather lightly. I find that curious. Do the Quebecois joke about Opération Satanique and the French have likewise a thing they make fun of the Quebecois for? Or is this an Anglo-culture thing? Obviously, I principally read in English so this might be specific to my language.
even after 9/11 and London's Greenfeel Tower fire? The vertical living seems very strained to me after events like that. Sure, they are not common issues, but there's always that thought in the back of my mind of what if.
It’s very on-brand for places like Russia and China but clearly western countries are not immune to this kind of thing either.
After the fire there were investigations into towers constructed here in Australia. Many used the cheaper flammable cladding material also. Just like with Grenfell, nothing much was done and nobody went to prison.
Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well:
https://www.somethingawful.com/news/simcity-advisors/4/
(that was the least offensive page to link; for the canonical experience start at page 1)
The picture caption with a 9/11 joke is a little off-putting, but it's at least proof that this isn't AI generated content...
9/11 seems to be an important milestone in his life. In the about section of his web page it says this:
Q:/> How old are you?
A:/> I can't remember the collapse of the Soviet Union, but I can remember 9/11.
I disagree! SimCity 2K FTW. :)
Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.
I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...
But SimCity 3000 is from 1999, and the PC version was a normal Win9x game. I own (still have the CD) the SimCity 3000 Mac port, and it is not very good. Maxis didn't port it themselves, it was done by Software MacKiev. System requirements were quite high for the time, it was sluggish, often unstable, and the file open/save dialogs reused the Windows-style dialogs which was very awkward.
The soundtrack is great though.
I do really wish an application-level classic Mac OS emulator existed. There are lots of great full-system emulators for classic Macs (Basilisk II, SheepShaver, DingusPPC), but no Rosetta-style “make the old application run in the context of a new machine” execution environments. I'll grouse to whoever will listen that all of the best edutainment software of the '90s and early '00s is trapped on PPC Mac OS.
Not quite what you're looking for I think but it was a Wine-style reimplementation of MacOS.
Would it be possible to automate porting the windows version into a mac or web version? Like giving a long-running agent the task and some tools to check/play the game on both platforms?
We played SimCity in my shop class at school on olds macs and i like picking it back up every now and then. It still holds up better than most new games.
A SimCity 3000 tile edge was equivalent to 64m, whereas in SimCity 4 it was 16m. The scale of the city in SimCity 3000 was bigger as a result.
Hoping to test this principle of largest possible map sizes out soon.
Ahh of course, every streamer streams every second and is egotistical. What a moron
That said, probably don't want to discuss other weird posts for each HN submission!
And even if it's a slow speed accident, who cares about being right if you get a disability in the process? It is safer to let them through so they don't plow into you when you have to suddenly stop.
The only reason to LARP as a highway cop is just ego.
in the wise words of reddit: ESH (everyone sucks here)
Don't let the people win, but also do not suddenly assume powers you do not actually have.
Essentially, plausible deniability but on the road. You might really just be a slow passing slow lane changing driver.
___
The goal is to reintroduce friction into everyday life to nudge people into being less antisocial and/or make them slightly suffer for being that.
The goal is not to become a vigilante.
One brings a stable society, the other just a different flavor of the same chaos that came before.