HN.zip

The No-CPU Amiga Demo Challenge

72 points by doener - 18 comments
kfarr [3 hidden]5 mins ago
Quick link to a video of one of the No-CPU demos, way better than what I was expecting...

https://youtu.be/OXT5MrDdyB8?si=cZChImbAi3JBbFFl&t=49

This also gives me a bit more understanding of how the Video Toaster was possible to architect in a day with such slow CPU clock speeds. It seemed like magic at the time compared to limited capabilities of IBM PC clones. I hadn't realized how much capabilities these other Amiga chips provided.

bitwize [3 hidden]5 mins ago
The Video Toaster was built for the Amiga mainly due to the Amiga's built-in genlock. A similar contemporaneous product for PCs existed, the Matrox Studio, but it was pricier (due to needing extra hardware) and not as cool.
lttlrck [3 hidden]5 mins ago
Tremendous. Miss my Amiga and booting up the latest demo with my mates. It was a different time.

Interesting parallels with GPUs too.

NooneAtAll3 [3 hidden]5 mins ago
can someone link some kind of documentation?

what are these not-CPU chips even capable of?

dylan604 [3 hidden]5 mins ago
https://en.wikipedia.org/wiki/Amiga_Chip_RAM

Alice, Lisa, Paula were some of the chips that made the Amiga the Amiga.

Razengan [3 hidden]5 mins ago
I kinda wish each "era" of computing/video games lasted 3-5x longer than it did.. :')

I'd have loved to live through 10 years of the Commodore 64, 10 years of the Amiga, 10 years of the NES, 10 years of the SNES...

Keyframe [3 hidden]5 mins ago
Seems we were the lucky generation. In a way we did. As they say, when you're 10, 1 year is 10% of your life and lasts forever. Now, years turned into months. Time _does_ pass slower when you turn off the intertubes though.
uz3snolc3t6fnrq [3 hidden]5 mins ago
we'd still be on the pentium pro by now. but imagine all the Doom clones we could have!
nullsmack [3 hidden]5 mins ago
That gave me a nightmare vision of Doom clones where you pay money to appear as a different sprite and it's inflicted with last man standing type game modes and all kinds of other bad things modern games do.
uz3snolc3t6fnrq [3 hidden]5 mins ago
you pay money to appear as a different sprite with shiny particles around it. important distinction, of course.

and iddqd costs ten bucks to unlock, but it's part of a lootbox with all the other cheat codes in it

Razengan [3 hidden]5 mins ago
I'm fine with that

only if we got more Heretic/Hexenlikes too!

… Ya know, I think Doom may have actually been a parallel-universe/built-by-aliens type of fluke: It seriously accelerated gaming and the social perception of gaming, and in turn pushed computer technology adoption towards 3D cards (and everything else required to support them) much faster than it may have happened without Doom.

So I think if certain "killer apps" weren't released when they did, then maybe people might have been fine with tech chugging along at a more relaxed pace..

dylan604 [3 hidden]5 mins ago
The PS1 survived quite a while as well to the point some complained it was eating into PS2 sales numbers
smallstepforman [3 hidden]5 mins ago
With the current silicon temperature dissipation limits, we’re in a 10 year cycle now (and growing)
Razengan [3 hidden]5 mins ago
But everything feels pretty much the same and has been "good enough" for a long while now, with little left to look forward to.. I mean just look at the Switch 1 vs Switch 2.

Back in "those days" you could literally count the extra colors you would get to see on the screen after each new generation!

nsxwolf [3 hidden]5 mins ago
I think those all had close to or more than 10 years. SNES had the least but C64 was a retail product for 12 years.
lawlessone [3 hidden]5 mins ago
Stuff would certainly be very well optimized near the end of each era.
Razengan [3 hidden]5 mins ago
Just look at the demos people are still making now for the C64, ZX Spectrum, and even the OG IBM PC! Multicolor 60 FPS on CGA!